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gpt-image-2

Clean Minecraft Bedrock-style Game UI Mockup Shown As A First-person In-

A clean Minecraft Bedrock-style game UI mockup shown as a first-person in-game screenshot at dusk. The background is a blocky grassy field with pixelated trees, a soft purple-blue evening...

A clean Minecraft Bedrock-style game UI mockup shown as a first-person in-game screenshot at dusk. The background is a blocky grassy field with pixelated trees, a soft purple-blue evening...
A clean Minecraft Bedrock-style game UI mockup shown as a first-person in-game screenshot at dusk. The background is a blocky grassy field with pixelated trees, a soft purple-blue evening...
Prompt

A clean Minecraft Bedrock-style game UI mockup shown as a first-person in-game screenshot at dusk. The background is a blocky grassy field with pixelated trees, a soft purple-blue evening sky, and a small patch of crops on the far left edge. In the lower right foreground, show a large pixel-art compass item held in the player’s hand, angled diagonally upward, with a tan face, dark brown rim, red needle, and blue tip. Center-left, overlay a rectangular Minecraft menu window with a light gray frame, thin dark border, and a black translucent interior panel. At the top of the window, a title bar reads {argument name="window title" default="Saved Locations"} in a Minecraft-inspired pixel font, with a small x close button on the top right. Inside the panel, add the instruction text {argument name="instruction text" default="Choose a saved place."} near the top left. Below it, display exactly 3 stacked destination buttons, each wide and centered. The first button is highlighted bright green with white pixel text and contains 2 lines: {argument name="location 1 name" default="Dad's House"} and "Overworld 151, 72, -168". The second button is light gray with darker gray text and contains 2 lines: "Noah's House" and "Overworld 132, 72, -158". The third button is light gray with darker gray text and contains 2 lines: {argument name="location 3 name" default="cave miner"} and "Overworld -289, 64, -458". Use crisp pixel edges, retro voxel-game aesthetics, subtle screen depth, and an authentic Minecraft Bedrock menu look.

Prompt structure
  • Modelgpt-image-2
  • Use caseapp-ui-mockup
  • Styleminimal
  • Aspect ratioFlexible
Best used for
  • Use caseapp-ui-mockup
  • Styleminimal
  • Recommended specs1:1, 4:5, 16:9, or 9:16
  • ModelGPT Image 2
How to customize

Use this Clean Minecraft Bedrock-style Game UI Mockup Shown As A First-person In- prompt as a base. Replace the subject, product details, environment, lighting, brand colors, and output ratio while keeping the app-ui-mockup intent and minimal direction stable.

Editable variables
  • SubjectReplace the product, person, scene, interface, or object being generated.
  • Use caseKeep or rewrite the destination as app ui mockup, ad creative, cover image, poster, or ecommerce hero.
  • FrameChoose 1:1, 4:5, 16:9, or 9:16 based on the final placement.
  • Brand cuesAdd colors, materials, props, text-safe space, and the platform where the image will be used.
Recommended specs

Choose the frame for the destination first, then use 1K, 2K, or 4K based on output quality needs. Product images and posters usually benefit from higher resolution.

Pre-generation checklist
  • CheckSubject, lighting, composition, and frame are specific enough to review.
  • CheckText-safe space is included when the image will carry a headline or ad copy.
  • CheckResolution, credit cost, and final destination are checked before generation.
Why this prompt works

Clean Minecraft Bedrock-style Game UI Mockup Shown As A First-person In- works because it starts from the image job, then controls subject, composition, lighting, style, and frame. It is best for app ui mockup while keeping the minimal direction stable.

Common questions
  • Can I use it directly?Yes. Replace the subject, brand cues, and frame, then generate in Image2Studio.
  • Which ratio should I use?Choose 1:1, 4:5, 16:9, or 9:16 based on the destination.